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wardley-mappinglisted

Wardley Mapping reference for a map, a positioning question or a strategic read: value-chain decomposition, evolution stages, OnlineWardleyMaps syntax, gameplay, doctrine and climatic patterns, build-versus-buy and inertia. Also loaded while a WARD artefact is being written. Not needed when the request is for a governed Wardley artefact with document control; the /arckit:wardley, wardley.value-chain, wardley.doctrine, wardley.gameplay and wardley.climate commands produce those.
tractorjuice/arckit-claude · ★ 5 · AI & Automation · score 68
Install: claude install-skill tractorjuice/arckit-claude
# Wardley Mapping A strategic mapping technique created by Simon Wardley for understanding competitive landscape, technology evolution, and making informed architectural decisions. A Wardley Map visualizes four dimensions: the **value chain** (components needed to meet user needs), **evolution** (how components mature over time), the **landscape** (competitive environment), and **movement** (how the landscape changes). **This skill ships reference material, not runnable scripts.** Read the relevant section here (or the linked references) with `Read`, apply the OnlineWardleyMaps syntax, and write the map into the user's artefact. Do not `Bash`-execute anything from this skill — there is no script to run. ## Map Structure The following diagram illustrates the conceptual axes of a Wardley Map. For the generation template with placeholders, see the Map Template section below. ```text EVOLUTION Genesis Custom Product Commodity ↓ ↓ ↓ ↓ ┌──────────────────────────────────────────┐ │ │ Visible │ User Need ● │ ← Anchor │ │ │ │ ↓ │ │ Component A ●──────────→ ● │ │ │ │ │ ↓ │ │ Component B ●