design-researchlisted
Install: claude install-skill tykisgod/quick-question
Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md).
Search for **game design** references to the problem currently being discussed. Focus on design patterns and player experience, not code.
Arguments: $ARGUMENTS
## Process
1. Identify the core design question (e.g., "how to structure a survival loop on a ship", "how trading between cities creates interesting choices")
2. Search for game design analyses, GDC talks, postmortems, and design breakdowns using WebSearch. Good query patterns:
- `"[game name]" game design analysis [mechanic]`
- `GDC [mechanic] design postmortem`
- `[mechanic] game design breakdown`
3. Organize into a comparison table:
| Game | How they do it | What makes it fun | What we could borrow |
|---|---|---|---|
4. Recommend which approach best fits this project's scope and feel, and why
## Notes
- Focus on the **player experience**, not implementation — "RimWorld uses a bill queue per workbench that lets players set min/max thresholds" is good; "WorkGiver_DoBill class" is not
- Prefer games the team has likely played or that are well-documented
- Include at least one game from a different genre if it solves the same design problem in an interesting way
- If searching yields thin results, lean on your own knowledge of game design — but flag which insights came from search vs. your own analysis