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explainlisted

Explain the architecture and logic of a specified module or design in plain, approachable language.
tykisgod/quick-question · ★ 11 · AI & Automation · score 68
Install: claude install-skill tykisgod/quick-question
Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md). Explain the architecture and logic of a specified module or design in plain, approachable language. > **In a Unity project**: when explaining "how does X work right now", complement source-reading with live state queries via tykit (`get-properties` / `get-field` / `get-array` / `inspect`). This catches the common failure mode of explaining what the code *says* it does vs what it *actually* does. See [`shared/tykit-first.md`](../../shared/tykit-first.md). Arguments: $ARGUMENTS - Module or design name (e.g., "PlayerController", "inventory system", "save system") ## Behavior 1. **Read design docs**: Start by checking for project documentation (e.g., `Docs/`, `Documentation/`, or `AGENTS.md`) to understand the design intent 2. **Read core code**: Find the key interfaces and implementation classes to understand the actual structure 3. **Explain in plain language**, following these principles: - Start with a real-world analogy to build intuition - Then break down the concrete code structure (use a tree diagram or simple illustration) - Explain "why it was designed this way" not just "what it is" - If there is a history of evolution (changed from A to B), explain the motivation - Point out common pitfalls or misconceptions 4. **Do not**: - Do not paste large blocks of source code; use pseudocode or key lines instead - Do not pile