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planlisted

Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.
tykisgod/quick-question · ★ 11 · Code & Development · score 71
Install: claude install-skill tykisgod/quick-question
Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md). Generate a technical implementation plan for Unity. This is NOT a game design document — it translates an existing design into an engineering plan that `/qq:execute` can consume. > **When the plan can use live Unity editing instead of code**: some implementation steps are simpler as direct tykit calls (scene tweaks, prefab overrides, UI adjustments, one-off data fixes) rather than writing C# utilities. If a step is a one-shot editor-state change, see [`shared/tykit-reference.md`](../../shared/tykit-reference.md) and mark the step as "execute via tykit command X" in the plan. Reserve code-writing for changes that need version control, compile-time validation, or repeatable behavior. Arguments: $ARGUMENTS - A file path to a game design document - A brief description (1-2 sentences) of what to build - No arguments: check conversation context for a recent design discussion ## 1. Understand the Input **Best case:** user provides a game design document (from `Docs/qq/`, `Docs/design/`, Notion export, or inline). Read it fully, extract the technical requirements. **Minimal case:** user gives a one-liner like "add a health system" or "weapons need ammo reloading". Ask 3-5 targeted technical questions before proceeding: - What existing systems does this interact with? (or: let me explore the codebase to find out) - Any data format preferences? (Script