planlisted
Install: claude install-skill tykisgod/quick-question
Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md).
Generate a technical implementation plan for Unity. This is NOT a game design document — it translates an existing design into an engineering plan that `/qq:execute` can consume.
> **When the plan can use live Unity editing instead of code**: some implementation steps are simpler as direct tykit calls (scene tweaks, prefab overrides, UI adjustments, one-off data fixes) rather than writing C# utilities. If a step is a one-shot editor-state change, see [`shared/tykit-reference.md`](../../shared/tykit-reference.md) and mark the step as "execute via tykit command X" in the plan. Reserve code-writing for changes that need version control, compile-time validation, or repeatable behavior.
Arguments: $ARGUMENTS
- A file path to a game design document
- A brief description (1-2 sentences) of what to build
- No arguments: check conversation context for a recent design discussion
## 1. Understand the Input
**Best case:** user provides a game design document (from `Docs/qq/`, `Docs/design/`, Notion export, or inline). Read it fully, extract the technical requirements.
**Minimal case:** user gives a one-liner like "add a health system" or "weapons need ammo reloading". Ask 3-5 targeted technical questions before proceeding:
- What existing systems does this interact with? (or: let me explore the codebase to find out)
- Any data format preferences? (Script