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apple-designlisted

Apple Human Interface Guidelines (HIG) reference for designing or reviewing UI on iOS, iPadOS, macOS, watchOS, visionOS, tvOS. Use when the user asks how a screen, navigation structure, or interaction should be designed to feel native on an Apple platform; whether a design follows Apple's guidelines; which system control to use in SwiftUI/UIKit; how to set a color, font, spacing, or animation; how to design an app icon or pick an SF Symbol; how to use Liquid Glass; or how to design for accessibility — including when the user never says "HIG" or "Apple design guidelines".
tzzs/apple-design-skill · ★ 0 · Web & Frontend · score 60
Install: claude install-skill tzzs/apple-design-skill
# Apple Design (Apple Human Interface Guidelines reference skill) This skill distills Apple's official design resources (`developer.apple.com/design/`) into ready-to-use reference material, so you can give interface design and review advice for iOS / iPadOS / macOS / watchOS / visionOS / tvOS apps that is grounded in current official guidance. ## Grounded, or guessing Every specific claim you make — a point value, a contrast ratio, a component's official name, an API name — is either **grounded** or it's a guess: - **Grounded** — you read it in a `references/` file in this skill, or you just fetched the official page. - **Guess** — it came from training memory. State guesses as guesses, never as specs. The HIG is retuned almost every year around WWDC, and June 2025 replaced the entire materials, icon, and control-appearance system with **Liquid Glass** — so training memory of "Apple design guidelines" likely predates that change, or mixes specs across platforms. When a claim can't be grounded, say so and hand the user the official URL. Qualitative advice ("keep the primary action reachable one-handed") doesn't need this treatment. Numbers, official names, and specs do. ## The overall structure of the HIG The official HIG (`developer.apple.com/design/human-interface-guidelines/`) is organized into six top-level sections, from abstract to concrete: 1. **Getting started** — Design principles, plus per-platform overviews (iOS/iPadOS/macOS/tvOS/visionOS/watchOS/games) 2.