← ClaudeAtlas

marketing-studiolisted

Use when generating any brand video, animation, image, or audio asset (logo reveal, social clip, product demo, launch video, OG image, README GIF, music, voiceover) for any product/repo, or when working inside the marketing-studio engine repo. Required background for /logo-reveal, /social-clip, /product-demo, /launch-video, /og-assets, /audio-track.
ucsandman/claude-skills · ★ 4 · AI & Automation · score 77
Install: claude install-skill ucsandman/claude-skills
# Marketing Studio Reusable video/animation/image source lives in one engine repo (Remotion + Blender + Playwright + ComfyUI feeders). Its root is: C:/Projects/animations Call it ENGINE below. The product repo is PROJECT. Reusable source changes belong in ENGINE; every generated input, capture, audio file, prop, public-stage asset, review record, render, and delivery file belongs in `PROJECT/marketing/assets/<brand>/`. Pass `--project PROJECT` to generators and renderers. Do not render into ENGINE and copy out later. **REQUIRED READING before any asset work:** `C:/Projects/animations/docs/PLAYBOOK.md` (engine map, onboarding, process, delivery contract) plus ONLY the `C:/Projects/animations/docs/playbook/<topic>.md` files the recipe names; do not read the other topic files. Those were expensive to discover; do not re-derive or second-guess them. ## Workflow shape (every asset skill follows this) 0. Shared-repo guard: `git -C "C:/Projects/animations" status --short`. If the tree has uncommitted modifications you did not make, ANOTHER session is likely mid-flight in the engine repo — tell the user what you found and ask whether to wait or proceed (scope-lock if proceeding in parallel). Never build on top of a stranger's uncommitted edits silently. 1. `cd "C:/Projects/animations" && python launch.py --check` — verify the toolchain. 2. Brand check: does `brands/<id>.json` exist for the product? If not, run the PLAYBOOK's "Onboarding a new brand" section f