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video-motion-craftlisted

Create and edit video with cinematic motion — Remotion (React video) for motion graphics, reels, intros, promos, titles and game trailers, plus FFmpeg/Whisper for editing real footage (trim, jump-cut, captions, overlays, speed). Load ALWAYS before the first line of video code. Triggers — "make a video", "edit this video", "reel", "Shorts/TikTok", "intro", "logo animation", "titles", "captions", "promo video", "cinematic", "sync to music", "hit the beat", "the video looks cheap/generic/AI-made", "game trailer", "store/showcase video", "gameplay capture", Remotion, ffmpeg, motion graphics, video render.
vibegameengine/video-motion-craft · ★ 0 · Code & Development · score 72
Install: claude install-skill vibegameengine/video-motion-craft
# video-motion-craft One skill for two jobs that always travel together in real work: - **Build** a video from code — motion graphics, reels, intros, promos, titles (Remotion). - **Edit** real footage — trimming, silence removal, captions, overlays, speed (FFmpeg + Whisper). The bottleneck is **not the code, it is motion design craft**. An uncalibrated model produces linear easing, opacity-only fades, simultaneous entrances, flat fills and silence. That is the "cheap AI video" look. The whole point of this skill is to stop that from happening. ## Picking the route | What is asked | Route | |---|---| | Video from scratch: intro, reel, promo, titles, logo animation | **Remotion** → `references/remotion-patterns.md` | | Existing video: trim, cut silence, burn captions/text, change speed | **FFmpeg** → `references/ffmpeg-editing.md` | | Footage that needs packaging: intro + grade + grain + captions on top | **Hybrid** — footage as an `<OffthreadVideo>` layer inside Remotion | | Game trailer, store showcase, app screen recording | **`references/game-capture.md` first** — how to get the material, then Remotion | | A video cut to a specific track | **`references/beat-sync.md` first**, everything else after | Mixed case ("edit this screencast and give it an intro") — an FFmpeg pass over the footage first, then Remotion on top of the finished clip. ## Non-negotiable rules They apply to **every** composition. Break one deliberately if you must, but every break gets written into