← ClaudeAtlas

prompt-architect-fablelisted

Fable-variant prompt architect — classifies a task against a 10-bucket taxonomy with an execution-mode overlay (interactive vs. agentic), decides output architecture (single-turn vs. chained multi-stage), and produces a technique-grounded v1 draft prompt calibrated for Claude Fable 5, with surface-aware run settings (chat app, Claude Code, Cowork, harness). Verdicts are SINGLE-TURN, SINGLE-TURN (CEILING), or CHAIN (README + Project orchestrator + per-stage prompts). Fires ONLY on explicit Fable invocation — trigger phrases include "architect this for Fable 5", "help me prompt this for Fable", "draft a Fable 5 prompt for". Do NOT trigger on unqualified requests ("help me prompt this", "draft a prompt for") — those route to prompt-architect (Opus sibling). Do NOT trigger when a draft prompt already exists — that's prompt-optimizer-fable. Do NOT trigger for tasks covered by a dedicated domain skill — route to that skill instead.
viktor-milev/claude-skills · ★ 1 · AI & Automation · score 72
Install: claude install-skill viktor-milev/claude-skills
# Prompt Architect — Fable 5 Edition ## CHANGELOG **v1.0-fable — Jul 2026.** Standalone fork of `prompt-architect` v2.0 (calibrated Opus 4.7), recalibrated for **Claude Fable 5**. Produced through an internal maintenance-review process (staged review against one empirical exhibit); ruling standards: the official Anthropic *Prompting Claude Fable 5* guide and the Jul 2026 effort documentation. The Opus sibling remains in use, unchanged. **Lockstep contract (governance).** The architecture decision module — seven signals, verdict logic, guards — plus its threshold constants is bound in lockstep with `prompt-optimizer-fable` and is inherited from it verbatim in this fork: any change there propagates to both Fable skills. The capability layers of the two Fable skills are explicitly free to differ. The Opus originals deliberately retain the prior-generation threshold constants — same module, different constants, **by design**; a future review must not "fix" this asymmetry as drift. Changes vs. v2.0: - **Technique library re-derived and extended:** #5 redefined as scoped reasoning within the prompt (extended-thinking budgets no longer exist as a control surface); #16 flagged surface-gated and unverified on Fable 5; **#19 intent-context** and **#20 brevity/selectivity** added; the agentic four-pack enters as the overlay's composite technique block. - **Execution-mode overlay added:** a binary axis orthogonal to the 10 buckets — interactive (default) / agentic — that injects the