← ClaudeAtlas

create-npclisted

Create one original non-player character image whose occupation, faction, world function, and gameplay role are visually legible. Use for game-ready NPC concepts tied to a setting and role; do not use for generic standalone characters, multi-view reference sheets, player avatars, or portraits of real people.
weshopai/weshop-skill-package · ★ 1 · AI & Automation · score 65
Install: claude install-skill weshopai/weshop-skill-package
# Create NPC ## Catalog - Display name: Create NPC - Categories: Character - Status: Ready - Route label: GPT Image 2 game-character concept - Tone: violet - Short description: Create one original non-player character image whose occupation, faction and gameplay role are visually legible. - Similar skills: casting, create-character ## What this skill does - Translates gameplay function, world, faction and personality into one NPC concept. - Keeps the character original and separates visual storytelling from a full character-sheet workflow. ## How to use Provide game genre, NPC role, faction, personality, equipment, environment and art direction. #### Example ```text Create one original fantasy harbor quartermaster with weathered clothing, inventory ledger and brass whistle; painterly game concept art. ``` ## Workflow 1. Define gameplay function, social role, faction cues and encounter context. 2. Choose one pose and environment that communicate function without a multi-panel sheet. 3. Generate one image with GPT Image 2 Medium. 4. Verify originality, role readability, prop logic, anatomy and one-character count. When this Skill selects GPT Image 2, use `quality: "medium"` and `imageSize: "2K"` by default; change either only when the user explicitly requests another tier. Every GPT Image 2 call in this Skill defaults to Medium at 2K; use another tier only when the user explicitly requests it. ## User-facing output - Media type: One NPC concept image - Default quan