game-build

Featured

Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game design, or turn this design into a running game. 游戏构建执行。先按最大风险做白盒,或在正式生产时把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,在目标运行环境中实现可运行候选并用可回放证据迭代。用于验证高风险设计问题、构建游戏原型或实现批准方案。

Web & Frontend 340 stars 56 forks Updated 1 weeks ago MIT

Install

View on GitHub

Quality Score: 88/100

Stars 20%
84
Recency 20%
90
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# 游戏构建执行 保护已批准的体验边界;正式生产时再保护已批准的美术边界。驱动实现模型完成真实可玩的候选,不在 构建阶段重新做概念、关卡或美术方向。 读取 [build-brief-contract.md](references/build-brief-contract.md) 与 [playable-model-contract.md](references/playable-model-contract.md)。白盒阶段必须已有 `GAME_DESIGN.md`; 完整候选还必须已有 `ART_DIRECTION.md`。缺产品决定时回对应 owner,不在 BUILD_BRIEF 就地发明。 产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。 ## 目标与自由 按 PRODUCT_BRIEF 锁定的平台、生产引擎、目标运行时、显示/输入、范围、分级和联网边界交付。 目标工具链不可用时不得自动改做网页;只有 brief 已批准替代运行时才可使用,并分开记录 `targetRuntime`、`testedRuntime` 与未覆盖项。 正式生产继承 `ART_DIRECTION.md` 的明度边界与时代题材目标图合同;实现阶段不得擅自压暗,也不得把 “当代审美”做成现代棚拍或把“古风”做成古画旧化。检查项见 build-brief-contract「视觉与必需资产」。 BUILD_BRIEF 只压缩产品边界、必须保真的体验事实、运行方式与完成证据,实现细节交给实现模型。 先声明 `buildStage: whitebox|production` 与 `buildPath: template|custom`。已有交互语法只有在能保留原作 独有动作、代价和世界回应时才采用;实时手感、空间、视线、物理或模板覆盖不了的核心动词走 custom。 白盒也必须选择能验证最大风险的形态,不能把所有项目降成文游。 当前会话能编码时直接实现;外部模型不可用时只交���构建说明,不声称游戏已生成。不要发送与原型 无关的完整受版权保护原文。 ## 按能力读取可选合同 - 语音策略不是 `none` 时读取 [tts-production-contract.md](references/tts-production-contract.md)。TTS 优先构建期生成成本地资产;运行时远程合成须在 brief 批准,密钥只留受信服务端。 - 实际采用动态媒体时读取 [generative-media-pipeline.md](references/generative-media-pipeline.md)。已有批准 参考图时以图约束;工具与模型按当前环境选择,不写成跨项目默认。 ## 共同构建循环 1. 先实现一个最小但完整的核心循环:启动、真实输入、状态变化、结果和重开。范围不足时修范围, 不先堆审计材料。 2. 按 playable-model-contract「最小语义面」「裁决边界」实现运行时真正消费的状态与规则;存在 `signature_command` 时再执行其专属合同。模型只解释输入和结果,规则器拥有提交权。 3. 按该合同「Snapshot、事件日志与回放」「反馈与局部 patch」固定版本、初态、seed 和输入序列, 修订后重放失败路径与相邻反例。 4. 回写实际工具链、install/build/start 命令和版本;未知值写 `NOT_AVAILA...

Details

Author
zenstory-ai
Repository
zenstory-ai/oh-story-dsh
Created
1 months ago
Last Updated
1 weeks ago
Language
Python
License
MIT

Similar Skills

Semantically similar based on skill content — not just same category

Web & Frontend Featured

game-build

Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game design, or turn this design into a running game. 游戏构建执行。先按最大风险做白盒,或在正式生产时把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,在目标运行环境中实现可运行候选并用可回放证据迭��。用于验证高风险设计问题、构建游戏原型或实现批准方案。

798 Updated 4 days ago
worldwonderer
Web & Frontend Featured

game-build

Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game design, or turn this design into a running game. 游戏构建执行。先按最大风险做白盒,或在正式生产时把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,在目标运行环境中实现可运行候选并用可回放证据迭代。用于验证高风险设计问题、构建游戏原型或实现批准方案。

792 Updated 4 days ago
zenstory-ai
AI & Automation Featured

novel-to-game

Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story or text adventure from this novel. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成有原著依据、可在目标平台完整游玩的游戏,编排游戏化拆解、概念选择、游戏与视觉设计、目标运行环境构建和证据化质量验证。用于小说转游戏、把这本书做成游戏、把小说改成互动小说 / 互动叙事 / 文字冒险游戏等需求。

340 Updated 1 weeks ago
zenstory-ai