CitiesSkylinesModding
Organization🤖 Drive your Coherent Gameface game's UI with a Claude/Codex plugin with an MCP server and skills
Categories
Indexed Skills (4)
general-guidelines
Behavioral guidelines to reduce common LLM coding mistakes. Always use this when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.
gameface-driving
Operating manual for driving a live Gameface UI with the game_* MCP tools: procedures and traps verified on a real game. Load before first use of the input tools (game_click, game_fill, game_type, game_key, game_hover) or of any game_debug_* tool. Also use when verifying UI changes against a running game, when waiting for a mod rebuild to go live in-game, or when a game_* call fails or returns puzzling results. Engine support questions (does this CSS/JS/layout feature exist) belong to the gameface skill.
gameface
Coherent Gameface (Cohtml) domain knowledge for the game-UI middleware that renders HTML/CSS/JS inside games (Cities: Skylines II and many others). Use when writing or debugging UI that runs in a Gameface view, when HTML/CSS/JS behaves differently in the game than in a browser, when checking whether a web feature exists in a game's Cohtml version, or when working with data-bind-* attributes or the engine JS API. Also the domain reference for skills that drive a Gameface UI via the game_* tools.
unity-driving
Driving a live Unity Mono development build with the unity MCP tools. Load before first use of any unity tool, when planning multi-step live state edits, or when a unity tool call fails or returns puzzling results.
Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.