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StarchyBomb

User

Agency-grade full-stack website skills for coding agents — kills the default AI look. framer-motion motion, shadcn components, Supabase + Vercel deploy. 8 art directions.

22 indexed · 0 Featured · 8 stars · avg score 73
Prolific

Categories

Indexed Skills (22)

Web & Frontend Listed

shadcn

Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI, including chat interfaces. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".

1 Updated 3 days ago
StarchyBomb
Web & Frontend Listed

brainstorm-game-design

Brainstorm-mode for designing a browser game's CONCEPT before any code — pillars, core loop, player fantasy, mechanics, scope, win/loss. Use when the user wants to design a new game, rethink an existing one, or figure out "what is this game." Facilitates the brainstorm AND writes every accepted decision into game-design/GDD.md in the user's project so no agent (Claude, Cursor, Antigravity) ever loses the thread. Kills generic "it's a platformer with power-ups" design.

2 Updated 3 days ago
StarchyBomb
Web & Frontend Listed

brainstorm-level-design

Brainstorm-mode for designing a browser game's LEVELS and encounters — layout, pacing, difficulty curve, teaching mechanics, critical path, secrets. Use when designing a level, stage, room, arena, or wave, or planning a game's progression. Reads game-design/GDD.md for the game's pillars, then writes each level to game-design/levels/<name>.md so no agent loses the design. Kills flat, arbitrary levels that ignore the game's own mechanics.

2 Updated 3 days ago
StarchyBomb
Web & Frontend Listed

browser-engine

Build browser games that are actually PLAYABLE — 2D or 3D — not tech demos. Use for ANY request to build, prototype, or fix a game that runs in a web browser (canvas/WebGL/WebGPU) — top-down, platformer, shooter, puzzle, 3D. Kills the

2 Updated 3 days ago
StarchyBomb
Web & Frontend Listed

game-collision

Make browser-game objects ACTUALLY solid — the fix for the

2 Updated 3 days ago
StarchyBomb
AI & Automation Listed

superlazy

Core silent coding mode. Use before writing or modifying ANY code. Minimal code, minimal output, full quality. Always load this first; every other superlazy-* skill assumes this contract.

2 Updated 3 days ago
StarchyBomb
AI & Automation Listed

ultralazy

Maximum-savings loadout — stacks output economy, input/context economy, and tool-output economy into one skill. Use when the goal is squeezing token/credit cost as hard as possible while keeping quality unchanged or better, or when the user says "ultralazy", "save as much as possible", "minimize cost/credits", or wants every lever at once instead of loading superlazy skills piecemeal.

2 Updated 3 days ago
StarchyBomb
AI & Automation Listed

claude-davinci

Make Claude create actual images, including photorealistic ones. Use whenever the user wants any image, picture, photo, art, illustration, logo, icon, wallpaper, poster, banner, avatar, pixel art, generative art, texture, or asks to "draw" / "paint" / "generate an image" — even though Claude "can't generate images". Photo mode drives a real image model (Gemini/OpenAI/free fallback); vector mode paints with SVG/Pillow/numpy.

2 Updated 3 days ago
StarchyBomb
Web & Frontend Listed

isekai-backend

Ship a sellable full-stack app, not a frontend mockup. Use whenever a build needs real data, accounts, payments, or a live URL — auth, database schema, Row Level Security, file storage, or deploying to production. Stack is Next.js + Supabase (Postgres/Auth/Storage) + Vercel, all on free tiers. Pair with the isekai skill for the UI and the shadcn skill for components.

1 Updated 3 days ago
StarchyBomb
Web & Frontend Listed

isekai

Agency-grade ($10,000+) website building. Use for ANY website, landing page, portfolio, marketing site, or web app UI — whenever the user asks to build, redesign, or improve a web page, even if they don't mention design. Kills the default AI-website look; motion-native (framer-motion scroll animations), image-rich (people don't read), typography-correct, 5th-grader-clear UX.

1 Updated 3 days ago
StarchyBomb
AI & Automation Listed

superlazy-context

Index-then-retrieve for large files, specs, or docs instead of pasting them whole into context. Use when a doc/spec/log would cost hundreds+ tokens to read in full, when the user says /sc (index) or /uc (retrieve), or asks to "save context on this doc" / "load only what's needed". Lossless — retrieval is verbatim, never summarized.

2 Updated 3 days ago
StarchyBomb
Code & Development Listed

superlazy-debug

Silent root-cause debugging. Use on any bug, test failure, build failure, or unexpected behavior, BEFORE proposing or writing any fix.

2 Updated 3 days ago
StarchyBomb
AI & Automation Listed

superlazy-mcp

Build MCP servers with minimal tokens. Use when creating or modifying an MCP (Model Context Protocol) server integrating any external API or service, in TypeScript or Python.

2 Updated 3 days ago
StarchyBomb
AI & Automation Listed

superlazy-plan

Silent planning and execution for multi-step tasks. Use when a task spans several files/steps, or when a written plan exists and must be executed.

2 Updated 3 days ago
StarchyBomb
AI & Automation Listed

superlazy-repomap

One-shot signature map of a codebase (function/class names + line numbers, no bodies) instead of a Glob/Grep/Read tour. Use when starting work in an unfamiliar or large codebase, before exploring with multiple directory-wide searches, or when the user asks to "map the codebase" / "what's in this repo".

2 Updated 3 days ago
StarchyBomb
Code & Development Listed

superlazy-review

Silent code review — giving and receiving. Use after completing a task/feature before calling it done, and whenever review feedback arrives, before implementing any suggestion.

2 Updated 3 days ago
StarchyBomb
AI & Automation Listed

superlazy-skill-creator

Create or improve skills with minimal tokens. Use when the user wants a new skill, wants to edit/optimize an existing skill, or wants a workflow captured as a skill.

2 Updated 3 days ago
StarchyBomb
AI & Automation Listed

superlazy-subagents

Silent subagent-driven plan execution. Use when executing an implementation plan with independent tasks and subagent support is available.

2 Updated 3 days ago
StarchyBomb
AI & Automation Listed

superlazy-tdd

Silent test-driven development. Use when implementing any feature or bugfix in a project that has a test setup, before writing implementation code.

2 Updated 3 days ago
StarchyBomb
AI & Automation Listed

superlazy-verify

Evidence before any completion claim. Use immediately before saying done/fixed/passing, before any ✅, and before committing or creating a PR.

2 Updated 3 days ago
StarchyBomb
AI & Automation Listed

superlazy-worktree

Silent isolated workspace setup. Use when starting feature work that needs isolation from the current workspace, or before executing an implementation plan.

2 Updated 3 days ago
StarchyBomb
AI & Automation Listed

supercontexter

Lossless context saving via index + on-demand retrieval (progressive disclosure). Use when a large file/spec/doc would otherwise be pasted whole into context, when the user says /sc (index a file) or /uc (load index card or retrieve sections), or asks to "compress context", "save tokens on this doc", or "load only what's needed". Keeps a small index card in context; the full text stays on disk and exact sections load only when a task needs them. Not a summarizer — retrieval is verbatim.

1 Updated 3 days ago
StarchyBomb

Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.