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WorldOSAI

Organization

Portable Agent Skills for building persistent AI world simulations with the WorldOS MCP—compatible with Codex, Claude Code, Cursor, and other AI agents.

5 indexed · 0 Featured · 0 stars · avg score 70
Prolific

Categories

Indexed Skills (5)

API & Backend Listed

worldos-authoring

Create, remix, inspect, validate, directly update, or explicitly publish an owned WorldOS Simulation through the WorldOS MCP. Use when a user wants to design a new world, select and configure WorldOS apps, author characters and opening state, remix an existing world, edit an owned unpublished or published world, upload its cover, or publish it after review without using a code repository or database access.

0 Updated 1 weeks ago
WorldOSAI
AI & Automation Listed

worldos-map-authoring

Author, remix, inspect, validate, or directly update a WorldOS region map or tile map through the WorldOS MCP, including sourcing and processing lawful external geometry. Use when a Simulation needs geographic regions, hex terrain, factions, territorial ownership, country labels, markers, map actions, an open geographic dataset, or a historical or strategic map; also use when reviewing an existing owned map.

0 Updated 1 weeks ago
WorldOSAI
AI & Automation Listed

worldos-pax-adaptation

Adapt a versioned Pax Historia preset, world link, export, prompt, map, timeline, or character set into an unpublished WorldOS Simulation through the WorldOS MCP. Use when a user asks to import, port, recreate, or convert a Pax world while preserving its premise and Advisor intent and rebuilding prompt-only mechanics as app-owned persistent state.

0 Updated 1 weeks ago
WorldOSAI
AI & Automation Listed

worldos-simulation-review

Review an owned WorldOS Simulation save and its turn history through the WorldOS MCP without modifying it. Use when a user wants to evaluate opening quality, state persistence, character behavior, pacing, app consistency, or regressions in an existing Simulation run.

0 Updated 1 weeks ago
WorldOSAI
AI & Automation Listed

worldos-widget-authoring

Design, validate, create, inspect, or update a private reusable WorldOS UGC widget through the WorldOS MCP. Use when a Simulation needs an interactive interface or persistent domain structure that no existing WorldOS app can represent, or when an owned unpublished widget draft needs revision.

0 Updated 1 weeks ago
WorldOSAI

Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.