aldegad
UserGenerate clean 2D game sprites & animation atlases — component-row pipeline: state rows, alpha cleanup, frame extraction, runtime atlases. Codex/Claude skill.
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Indexed Skills (2)
sprite-gen
Generate clean 2D game sprites and animation atlases with a component-row pipeline: base identity, numeric sprite-request SSoT, per-state layout guides, image-gen row strips, chroma-key alpha cleanup, connected-component frame extraction, cell-based atlas composition, QA reports, and runtime manifest frame_layout. Its curation webview also serves ANY image-candidate set (icons, logos, generated drafts) — agent chat can't render images, this can: unpack_atlas_run --pngs-dir import, then serve_curation side-by-side compare/pick. Deterministic palette-swap bake (`sprite-gen recolor` / `recolor-palette`) turns one base sheet + a palette map into N colourway sheets in one command; the curation view blink-compares and adopts a pick into curation.json.recolor.picked. Curation triggers (KR/EN): 큐레이션, 큐레이션뷰, 큐레이션 해줘, 이미지 후보 보여줘/안 보임, 나란히 비교, 골라���게 띄워줘, curation view, show image candidates side by side, let me pick. Recolor triggers (KR/EN): 팔레트 스왑, 팔레트 베이크, 리컬러, 색깔 바꾸기, 컬러웨이, 색 변형, 팔레트 맵, 색갈이, palette swap, recolor, co
safedeps
Gate dependency installs (npm/pip/cargo/go/gem/maven/nuget) with OSV-backed advisory checks, approved-spec ledger, and post-install reorg rollback. Run `safedeps check <eco> <pkg>@<range>` before any install command.
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