nateherkai
UserMerged into nateherkai/hyperframes-student-kit. Get the current video editing, reels, Shorts, and motion graphics kit there.
Categories
Indexed Skills (10)
cut-mistakes
Agent 2 of the video editing pipeline. Finds and removes spoken mistakes — stutters, repeated words, false starts, and retakes (re-recorded lines) — from a talking-head recording. Use after cut-silences, when asked to cut mistakes, remove stutters / repeats / filler restarts, clean up flubs, or keep the best take. Works review-gated: it proposes every cut with context and a reason for approval, then renders only the approved cuts via ffmpeg. Requires a word-level transcript.
cut-silences
Agent 1 of the video editing pipeline. Removes silences and dead air from a talking-head recording. Use when asked to cut silences, trim pauses, remove dead air / gaps, or tighten the pacing of a raw video, given a word-level transcript. Produces an edit list (EDL), a re-timed transcript for downstream agents, and optionally the cut video via ffmpeg. Does NOT cut mistakes, repeats, or false starts — that is the cut-mistakes agent.
edit-video
Edit a raw talking-head video through transcription, silence trimming, mistake review, visual storytelling, motion graphics, and verified HyperFrames rendering. Use for a complete edit; route a single requested operation directly to its specialist skill.
gsap
GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.
hyperframes-cli
HyperFrames CLI tool — hyperframes init, lint, preview, render, transcribe, tts, doctor, browser, info, upgrade, compositions, docs, benchmark. Use when scaffolding a project, linting or validating compositions, previewing in the studio, rendering to video, transcribing audio, generating TTS, or troubleshooting the HyperFrames environment.
hyperframes-registry
Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, and registry discovery.
hyperframes-video-beats
Plan, write, time, style, and validate motion-graphic beats for long-form talking-head HyperFrames videos. Use when Codex is asked to add or improve visual beats, glassmorphism lower thirds, crumpled-paper full-screen takeovers, transcript-synced callouts, pacing coverage, YouTube retention graphics, or render-ready overlays in an existing HyperFrames video project.
hyperframes
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
video-storytelling
Design and build the visual layer of a long-form talking-head video as one persistent world the camera moves through, instead of a sequence of separate graphics. Use when asked to edit a video, add motion graphics, design the visuals for a script, plan an edit, or fix an edit judged confusing, text-heavy, hard to follow, or "clearly made by an AI". Covers the persistent world, camera grammar, the spotlight rule, spatial open loops, ornament and token discipline, transcript timing, and the verification gates.
style-library
Select, customize, or extend the project's reusable motion-graphics card library and style templates. Use for choosing a visual style, adding a card, building a new style pack, or reusing a template in a HyperFrames video.
Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.