← All creators

playcanvas

Organization

Reusable skills for AI coding agents working with PlayCanvas products

16 indexed · 0 Featured · 17 stars · avg score 80
Prolific

Categories

Indexed Skills (16)

AI & Automation Listed

add-effects

Use when adding transient visual effects or trails to a PlayCanvas app to select an Engine-native implementation, place and layer it correctly, manage its lifecycle, and verify the rendered result.

17 Updated 6 days ago
playcanvas
Web & Frontend Listed

build-app

Use when creating or restructuring a PlayCanvas application with the direct Engine API, @playcanvas/react, or @playcanvas/web-components to choose the active authoring surface and apply its bootstrap, lifecycle, ownership, asset-loading, and Engine interop patterns.

17 Updated 6 days ago
playcanvas
AI & Automation Listed

reuse-scripts

Use before implementing non-core PlayCanvas behavior to discover and reuse production scripts shipped with the installed Engine, reproduce their official example integration, and verify the result against the installed version.

17 Updated 6 days ago
playcanvas
AI & Automation Listed

apply-conventions

Use when writing or reviewing PlayCanvas Engine code involving entity transforms, cameras, physics, materials, model orientation, bounds, or imports to apply the Engine's coordinate and API conventions.

17 Updated 6 days ago
playcanvas
AI & Automation Listed

light-scene

Use when a PlayCanvas scene must read as a deliberate cinematic image rather than a flat asset preview, to set key and ambient lighting, sky and image-based lighting, shadows, tone mapping and exposure, and a restrained post-process grade of bloom, fog, and colour.

17 Updated 6 days ago
playcanvas
AI & Automation Listed

bake-lighting

Use when a PlayCanvas scene's static lighting, shadows, or ambient occlusion costs too much per frame, or lighting must ship precomputed for startup or payload budgets.

17 Updated 6 days ago
playcanvas
Code & Development Listed

override-shader-chunks

Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express — procedural or stylized looks, custom vertex displacement, per-material screen effects — before writing a standalone shader from scratch.

17 Updated 6 days ago
playcanvas
AI & Automation Listed

reduce-draw-calls

Use when a PlayCanvas application submits too many draw calls or frame time is CPU-bound — repeated meshes, dense grids, always-on interface elements — before hand-writing mesh merging or custom renderers.

17 Updated 6 days ago
playcanvas
AI & Automation Listed

verify-pixels

Use when changing PlayCanvas rendering code that must not visibly change the rendered image — draw-call optimization, hardware instancing, shader or material refactors, noise or lightmap bakes, or asset pipeline swaps — before shipping.

17 Updated 6 days ago
playcanvas
AI & Automation Listed

assemble-scene

Use when composing PlayCanvas Engine, React, or Web Components gameplay entities, model hierarchies, colliders, or physics objects to create one semantic root per object with calibrated visuals and predictable lifecycle ownership.

17 Updated 6 days ago
playcanvas
AI & Automation Listed

calibrate-model

Use before repeatedly placing GLB models in PlayCanvas Engine, React, or Web Components to measure each asset once and record its uniform scale, grounding offset, and yaw correction in a stable nested transform.

17 Updated 6 days ago
playcanvas
Web & Frontend Listed

configure-animation

Use before playing, blending, or retargeting GLB animation clips in PlayCanvas Engine, React, or Web Components to inspect clip and joint names, attach animation to the rendered hierarchy, keep blend inputs valid, and diagnose T-pose, frozen playback, or binding failures.

17 Updated 6 days ago
playcanvas
Web & Frontend Listed

find-examples

Use when implementing an unfamiliar PlayCanvas feature such as animation, particles, shaders, physics, UI, splats, or XR to find the official Engine, React, or Web Components example matching the installed package version and adapt it to the project.

17 Updated 6 days ago
playcanvas
Testing & QA Listed

inspect-glb

Use before loading, placing, scaling, or animating GLB assets in PlayCanvas to measure bounds, grounding offset, clips, joints, and hierarchy offline with the bundled zero-dependency inspector.

17 Updated 6 days ago
playcanvas
AI & Automation Listed

manage-game-state

Use when structuring a PlayCanvas game's control flow — a small state machine such as ready, playing, paused, and over, pointer-lock capture, pausing on focus or pointer-lock loss, a full reset, and a stable clock and timestep — so the loop stays deterministic and recoverable.

17 Updated 6 days ago
playcanvas
Web & Frontend Listed

build-hud

Use when building a PlayCanvas game's on-screen interface such as ready, pause, and victory overlays, menus, and live indicators like gauges, timers, or reload meters, so the interface is driven by game state, readable over the scene, and separate from the 3D hierarchy.

17 Updated 6 days ago
playcanvas

Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.