vectojs
OrganizationAgent skills for building, optimizing, embedding, and exporting VectoJS projects with Codex, Claude Code, Cursor, and GitHub Copilot.
Categories
Indexed Skills (8)
vectojs-core-runtime
Use when building or reviewing VectoJS apps with @vectojs/core, Scene/Entity, canvas rendering, semantic DOM projection, accessibility, automation, framework mounting, or lifecycle cleanup.
vectojs-devtools
Use when inspecting or debugging a live VectoJS scene with @vectojs/devtools — the VMT inspector panel, entity picking, tree/model queries, geometry readouts, layout audits (text overflow, overlap), scene snapshots/diffs, or when you need to locate which entity owns a pixel or why an entity is positioned/sized wrong.
vectojs-paradigm
Use FIRST when building, changing, or debugging any UI in a VectoJS project — before writing code, before taking screenshots, and especially when tempted to add HTML elements, write CSS, use querySelector, or "look at" a rendering problem visually.
vectojs-performance
Use when diagnosing or optimizing VectoJS performance, frame drops, layout/text cost, high entity counts, compute-heavy workloads, WebGL/WebGPU backend choices, virtualization, memory leaks, or benchmark methodology.
vectojs-responsive-layout
Use when designing adaptive VectoJS canvas layouts with browser resize or zoom, Stack, Flow, Card, ScrollView, VirtualList, responsive panels, dashboards, forms, or layout reflow.
vectojs-three
Use when embedding VectoJS in Three.js or WebXR with @vectojs/three, ThreeAdapter, canvas textures, raycaster input, UV-to-scene event routing, hover/wheel behavior, or disposal.
vectojs-ui-animation
Use when creating polished VectoJS UI/UX with @vectojs/ui components, forms, overlays, hover/focus states, motion, transitions, microinteractions, or canvas-native interaction design.
vectojs-video-exporter
Use when exporting VectoJS scenes to H.264 MP4 with @vectojs/video-exporter, CLI/API capture, fixed-step scene contracts, Chromium, FFmpeg, cancellation, cleanup, or deterministic animation rendering.
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