vs-token-safer
ListedToken-safe C++/C# code search via clangd/Roslyn index instead of grep. Local-only, no IDE required. Claude Code plugin + vts CLI.
Bundles
Everything this plugin ships — skills, agents, commands, hooks, and MCP servers it bundles.
Skills (2)
gamedev-log-analyzer
Analyze an editor, build, or structured trace log (Unreal Engine Saved/Logs, Unity Editor.log, Godot output, MSVC/UBT/MSBuild build output, JSONL / structured `.jsonl` traces, or any text log) token-efficiently. Use when the user mentions checking, reading, searching, summarizing, or diffing a log; investigating editor/engine errors, warnings, crashes, asserts, callstacks, or log spam; or asks "what's flooding the log" / "what changed since the last run". Parses, deduplicates, classifies by severity/category, and extracts decisive fields via the `gamedev-log` CLI instead of dumping the raw file (logs can be tens of MB).
vs-search
Routing rules for code search in C/C++, C#/.NET, JS/TS, and Python projects via vs-token-safer — use the vs-search MCP tools (clangd/Roslyn/tsserver/pyright language-server index) or the `vts` CLI instead of Bash grep. Use whenever searching for a symbol, definition, function, variable, type, or finding references/usages in a C/C++, C#/.NET (incl. Unreal, Visual Studio), JavaScript/TypeScript, or Python codebase.
Agents (1)
Commands (4)
Hooks (4)
Quality Score: 47/100
Details
- Author
- JSungMin
- Repository
- JSungMin/vs-token-safer
- Created
- 1 weeks ago
- Last Updated
- today
- Language
- JavaScript
- License
- MIT