review-the-work
FeaturedBefore showing the user any substantive GTM deliverable (positioning, value prop, homepage, launch post, pricing, sales script, the brief or roadmap), stress-test it against the standard as an independent critic, because the agent that wrote it is the worst judge of whether it is good. Use as a gate right before presenting work, or when the user asks whether something is actually strong.
Install
Quality Score: 89/100
Skill Content
Details
- Author
- AIDevGTM
- Repository
- AIDevGTM/gtm-cofounder
- Created
- 1 months ago
- Last Updated
- 4 days ago
- Language
- N/A
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
gtm-critic
Adversarial red-team review of any /gtm report or founder draft for /gtm critic <target>. No compliments - severity-ranked findings (Critical/Major/Minor) with exact-line citations, the marketing principle each violation breaks, and the single most valuable fix. Use when the user wants a report or draft critiqued, red-teamed, torn apart, stress-checked, or verified before acting on it. Also trigger for "critique this report", "red-team this draft", "what's wrong with this copy", "is this advice sound", "find the holes in this", or "check this before I ship it".
review-panel
Use when any substantive work product has been generated — copy, emails, documents, proposals, plans, code, designs, skills, newsletters — and is about to be delivered, shipped, marked done, or given a quality verdict. Also use when the user asks for a review or critique of existing work. Trigger BEFORE declaring anything ready or presenting it as finished.
adversarial-review
Use at TWO moments, always. (1) When you have FINISHED a design / plan and are about to ask the user to approve it (e.g. closing the Design section of an /add-task, before the approval checkpoint) — run an adversarial critic that tries to demolish it FIRST. (2) When you have FINISHED implementing something and are about to declare it done — run a verifier + tester FIRST. Turns thesis into antithesis into synthesis (what survives). Addresses the loop-bug FM4; un-confuted design and un-verified implementation are the reason real bugs accumulate.