chaos-engineering
SolidUse this skill when implementing chaos engineering practices, designing fault injection experiments, running game days, or improving system resilience. Triggers on chaos engineering, fault injection, Chaos Monkey, Litmus, game days, resilience testing, failure modes, blast radius, and any task requiring controlled failure experimentation.
Web & Frontend 164 stars
28 forks Updated yesterday MIT
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Skill Content
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# Chaos Engineering
A practitioner's framework for running controlled failure experiments in production
systems. This skill covers how to design, execute, and learn from chaos experiments -
from simple latency injections to full game days - with an emphasis on safety, minimal
blast radius, and translating findings into durable resilience improvements.
---
## When to use this skill
Trigger this skill when the user:
- Wants to design a chaos experiment or fault injection scenario
- Is setting up a chaos engineering program from scratch
- Needs to implement network latency, packet loss, or service dependency failures
- Is planning or facilitating a game day exercise
- Needs to validate circuit breakers, retries, or failover logic under real failure conditions
- Wants to measure and improve MTTR (Mean Time to Recovery)
- Is evaluating chaos tooling (Chaos Monkey, Litmus, Gremlin, AWS Fault Injection Simulator)
Do NOT trigger this skill for:
- Writing standard retry or circuit breaker code without the intent to test it under chaos (use backend-engineering skill)
- Load testing or performance benchmarking that does not involve failure injection (use performance-engineering skill)
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## Key principles
1. **Define steady state before breaking anything** - You cannot detect a deviation
without a baseline. Before every experiment, define the precise metric (p99 latency,
error rate, success...
Details
- Author
- AbsolutelySkilled
- Repository
- AbsolutelySkilled/AbsolutelySkilled
- Created
- 2 months ago
- Last Updated
- yesterday
- Language
- MDX
- License
- MIT
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