distributed-mesh
SolidHow to coordinate with squads on different machines using git as transport
AI & Automation 58 stars
15 forks Updated 2 weeks ago MIT
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Quality Score: 87/100
Stars 20%
Recency 20%
Frontmatter 20%
Documentation 15%
Issue Health 10%
License 10%
Description 5%
Skill Content
## SCOPE
**✅ THIS SKILL PRODUCES (exactly these, nothing more):**
1. **`mesh.json`** — Generated from user answers about zones and squads (which squads participate, what zone each is in, paths/URLs for each), using `mesh.json.example` in this skill's directory as the schema template
2. **`sync-mesh.sh` and `sync-mesh.ps1`** — Copied from this skill's directory into the project root (these are bundled resources, NOT generated code)
3. **Zone 2 state repo initialization** (if applicable) — If the user specified a Zone 2 shared state repo, run `sync-mesh.sh --init` to scaffold the state repo structure
4. **A decision entry** in `.squad/decisions/inbox/` documenting the mesh configuration for team awareness
**❌ THIS SKILL DOES NOT PRODUCE:**
- **No application code** — No validators, libraries, or modules of any kind
- **No test files** — No test suites, test cases, or test scaffolding
- **No GENERATING sync scripts** — They are bundled with this skill as pre-built resources. COPY them, don't generate them.
- **No daemons or services** — No background processes, servers, or persistent runtimes
- **No modifications to existing squad files** beyond the decision entry (no changes to team.md, routing.md, agent charters, etc.)
**Your role:** Configure the mesh topology and install the bundled sync scripts. Nothing more.
## Context
When squads are on different machines (developer laptops, CI runners, cloud VMs, partner orgs), the local file-reading convention still works — but r...
Details
- Author
- DanWahlin
- Repository
- DanWahlin/ai-agent-board
- Created
- 6 months ago
- Last Updated
- 2 weeks ago
- Language
- TypeScript
- License
- MIT
Integrates with
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