figma-swiftui
SolidSwiftUI ↔ Figma translation. Use whenever the user mentions Swift, SwiftUI, iOS, iPhone, or iPad — in EITHER direction — translating a Figma design into SwiftUI (design → code), or pushing SwiftUI views / screens / tokens back into a Figma file (code → design). Triggers on phrases like 'implement this Figma design in SwiftUI', 'build this screen in Swift', 'push this SwiftUI view to Figma', 'mirror my Swift code in a Figma file', or whenever a Figma URL appears alongside `.swift` files / an `.xcodeproj`. Routes to a direction-specific reference doc; loads alongside `figma-use` for the code → design path.
Install
Quality Score: 86/100
Skill Content
Details
- Author
- Devin-AXIS
- Repository
- Devin-AXIS/iPolloWork
- Created
- 12 months ago
- Last Updated
- today
- Language
- TypeScript
- License
- NOASSERTION
Similar Skills
Semantically similar based on skill content — not just same category
figma-swiftui
SwiftUI ↔ Figma translation. Use whenever the user mentions Swift, SwiftUI, iOS, iPhone, or iPad — in EITHER direction — translating a Figma design into SwiftUI (design → code), or pushing SwiftUI views / screens / tokens back into a Figma file (code → design). Triggers on phrases like 'implement this Figma design in SwiftUI', 'build this screen in Swift', 'push this SwiftUI view to Figma', 'mirror my Swift code in a Figma file', or whenever a Figma URL appears alongside `.swift` files / an `.xcodeproj`. Routes to a direction-specific reference doc; loads alongside `figma-use` for the code → design path.
figma-design-handoff
Figma-to-code design handoff patterns including Figma Variables to design tokens pipeline, component spec extraction, Dev Mode inspection, Auto Layout to CSS Flexbox/Grid mapping, and visual regression with Applitools. Use when converting Figma designs to code, documenting component specs, setting up design-dev workflows, or comparing production UI against Figma designs.
figma-to-unity
Implements Figma designs (frames, components, HUD elements, menus) as Unity UI Toolkit interfaces — UXML hierarchy, USS styles mapped to design tokens, exported sprite assets, and a minimal C# controller — using the Figma MCP server (get_design_context, get_metadata, get_screenshot, get_variable_defs). Use when the user provides a Figma URL and wants it implemented in a Unity project, asks to "implement this Figma design in Unity", "build this HUD/menu/component from Figma", "convert Figma to UXML/USS", or mentions figma-to-unity.