asset-spec
FeaturedGenerate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
Install
Quality Score: 97/100
Skill Content
Details
- Author
- Donchitos
- Repository
- Donchitos/Claude-Code-Game-Studios
- Created
- 4 months ago
- Last Updated
- 3 weeks ago
- Language
- Shell
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
gm-asset
Asset collection + generation. Reads ASSETS.md MISSING entries (rows whose Tag matches the current tag), dispatches an analyst subagent for image inspection, generates AI images through the configured asset_image_model path, updates ASSETS.md status. ASSETS.md is cross-tag — every row carries a Tag column marking the introducing tag. Re-runnable any time during a tag. Explicit invocation only — use /gm-asset.
art-bible
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.
asset-enhancer
Classify a software-asset brief (logo, app icon, favicon, OG image, illustration, splash, icon pack, transparent mark), route to the right image model, rewrite the prompt in the target model's dialect, pick an execution mode (inline_svg / external_prompt_only / api) based on what's actually available, and run the pipeline. Use whenever the user asks for any visual asset for a software product.