create-epics

Solid

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

AI & Automation 20,436 stars 2970 forks Updated 1 weeks ago MIT

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Issue Health 10%
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License 10%
100
Description 5%
100

Skill Content

# Create Epics An epic is a named, bounded body of work that maps to one architectural module. It defines **what** needs to be built and **who owns it architecturally**. It does not prescribe implementation steps — that is the job of stories. **Run this skill once per layer** as you approach that layer in development. Do not create Feature layer epics until Core is nearly complete — the design will have changed. **Output:** `production/epics/[epic-slug]/EPIC.md` + `production/epics/index.md` **Next step after each epic:** `/create-stories [epic-slug]` **When to run:** After `/create-control-manifest` and `/architecture-review` pass. --- ## 1. Parse Arguments Resolve the review mode (once, store for all gate spawns this run): 1. If `--review [full|lean|solo]` was passed → use that 2. Else read `production/review-mode.txt` → use that value 3. Else → default to `lean` See `.claude/docs/director-gates.md` for the full check pattern. **Modes:** - `/create-epics all` — process all systems in layer order - `/create-epics layer: foundation` — Foundation layer only - `/create-epics layer: core` — Core layer only - `/create-epics layer: feature` — Feature layer only - `/create-epics layer: presentation` — Presentation layer only - `/create-epics [system-name]` — one specific system - No argument — ask: "Which layer or system would you like to create epics for?" --- ## 2. Load Inputs ### Step 2a — Summary scan (fast) Grep all GDDs for their `## Summary` sections before rea...

Details

Author
Donchitos
Repository
Donchitos/Claude-Code-Game-Studios
Created
3 months ago
Last Updated
1 weeks ago
Language
Shell
License
MIT

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