design-review
SolidReviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
Install
Quality Score: 97/100
Skill Content
Details
- Author
- Donchitos
- Repository
- Donchitos/Claude-Code-Game-Studios
- Created
- 3 months ago
- Last Updated
- 1 weeks ago
- Language
- Shell
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
review-all-gdds
Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.
review-design
Review a design doc against the actual codebase, find inconsistencies, and quiz the user on needed fixes. Loops until all issues are resolved. Use after /design-feature and before /implement-feature.
design-system
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
code-review
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
architecture-review
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.