design-system
SolidGuided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
Install
Quality Score: 97/100
Skill Content
Details
- Author
- Donchitos
- Repository
- Donchitos/Claude-Code-Game-Studios
- Created
- 3 months ago
- Last Updated
- 1 weeks ago
- Language
- Shell
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
review-all-gdds
Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.
design-review
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
map-systems
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
game-review
Trigger: User wants a structured review of a Game Design Document (GDD). Use when: "review my GDD", "game review", "check my game design", "how's my GDD", "/game-review", or user has a docs/gdd.md and asks for design feedback. Do NOT use when: User wants code review (use /review), balance-specific analysis (use /balance-review), or brainstorming from scratch (use /game-ideation).
create-architecture
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.