gate-check

Solid

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

AI & Automation 20,436 stars 2970 forks Updated 1 weeks ago MIT

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Skill Content

# Phase Gate Validation This skill validates whether the project is ready to advance to the next development phase. It checks for required artifacts, quality standards, and blockers. **Distinct from `/project-stage-detect`**: That skill is diagnostic ("where are we?"). This skill is prescriptive ("are we ready to advance?" with a formal verdict). ## Production Stages (7) The project progresses through these stages: 1. **Concept** — Brainstorming, game concept document 2. **Systems Design** — Mapping systems, writing GDDs 3. **Technical Setup** — Engine config, architecture decisions 4. **Pre-Production** — Prototyping, vertical slice validation 5. **Production** — Feature development (Epic/Feature/Task tracking active) 6. **Polish** — Performance, playtesting, bug fixing 7. **Release** — Launch prep, certification **When a gate passes**, write the new stage name to `production/stage.txt` (single line, e.g. `Production`). This updates the status line immediately. --- ## 1. Parse Arguments **Target phase:** `$ARGUMENTS[0]` (blank = auto-detect current stage, then validate next transition) Also resolve the review mode (once, store for all gate spawns this run): 1. If `--review [full|lean|solo]` was passed → use that 2. Else read `production/review-mode.txt` → use that value 3. Else → default to `lean` Note: in `solo` mode, director spawns (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE) are skipped — gate-check becomes artifact-existence checks only. In `l...

Details

Author
Donchitos
Repository
Donchitos/Claude-Code-Game-Studios
Created
3 months ago
Last Updated
1 weeks ago
Language
Shell
License
MIT

Integrates with

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