launch-checklist

Solid

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

AI & Automation 20,436 stars 2970 forks Updated 1 weeks ago MIT

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Quality Score: 97/100

Stars 20%
100
Recency 20%
90
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

> **Explicit invocation only**: This skill should only run when the user explicitly requests it with `/launch-checklist`. Do not auto-invoke based on context matching. ## Phase 1: Parse Arguments Read the argument for the launch date or `dry-run` mode. Dry-run mode generates the checklist without creating sign-off entries or writing files. --- ## Phase 2: Gather Project Context - Read `CLAUDE.md` for tech stack, target platforms, and team structure - Read the latest milestone in `production/milestones/` - Read any existing release checklist in `production/releases/` - Read the content calendar in `design/live-ops/content-calendar.md` if it exists --- ## Phase 3: Scan Codebase Health - Count `TODO`, `FIXME`, `HACK` comments and their locations - Check for any `console.log`, `print()`, or debug output left in production code - Check for placeholder assets (search for `placeholder`, `temp_`, `WIP_`) - Check for hardcoded test/dev values (localhost, test credentials, debug flags) --- ## Phase 4: Generate the Launch Checklist ```markdown # Launch Checklist: [Game Title] Target Launch: [Date or DRY RUN] Generated: [Date] --- ## 1. Code Readiness ### Build Health - [ ] Clean build on all target platforms - [ ] Zero compiler warnings - [ ] All unit tests passing - [ ] All integration tests passing - [ ] Performance benchmarks within targets - [ ] No memory leaks (verified via extended soak test) - [ ] Build size within platform limits - [ ] Build version correctly set a...

Details

Author
Donchitos
Repository
Donchitos/Claude-Code-Game-Studios
Created
3 months ago
Last Updated
1 weeks ago
Language
Shell
License
MIT

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