prototype
FeaturedRapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
Install
Quality Score: 97/100
Skill Content
Details
- Author
- Donchitos
- Repository
- Donchitos/Claude-Code-Game-Studios
- Created
- 4 months ago
- Last Updated
- 3 weeks ago
- Language
- Shell
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
prototype
Build throwaway code to answer a specific design question before full implementation. Use when a feature in the roadmap has high technical uncertainty — you don't know if an approach will work, which library fits, or what the state machine looks like. Produces a runnable spike, captures findings in the feature spec or an ADR, then deletes the prototype code. Use between dev-plan and implement.
prototype
Build a throwaway prototype to answer a specific design question before committing to an approach - a runnable terminal app for state/data-model/algorithm questions, or several radically different UI variations toggleable from one route. Use when the user wants to prototype, sanity-check a data model or state machine, mock up a UI, explore design options, or says "prototype this" / "let me play with it".
prototype
Use when building the first working version of something real — a prototype, MVP, or proof-of-concept — quickly, but as a sound and extensible base rather than a throwaway. Covers timed or scoped builds like hackathons and take-homes. Not for hardening an established system or pure problem-space exploration.