mellos-mapping
SolidMaintain a live layered dependency map (Mellos map) while doing bottom-up development. Use when starting any non-trivial implementation or architecture task — multiple modules, layers, or more than roughly an hour of work. Declare the design as ghost nodes first, then light nodes up bottom-to-top as they are built and verified. Also use when the user asks for a mellos map, /mmap, a dependency map, or wants to see development progress as a picture.
Install
Quality Score: 84/100
Skill Content
Details
- Author
- GuangminJu
- Repository
- GuangminJu/mellos-mapping
- Created
- 1 months ago
- Last Updated
- 4 days ago
- Language
- TypeScript
- License
- MIT
Integrates with
Bundled in these plugins
Similar Skills
Semantically similar based on skill content — not just same category
map-explain
Deep walkthrough of code, a diff, or the whole project — problem, entities, flow, load-bearing-line rationale, side effects, assumptions, breakage. Use when learning unfamiliar code or auditing a diff.
create-map
Create a new playable Workmelt map from user-supplied assets (reference images, floor plans, screenshots, sketches, blueprints) and/or a written description. Use this skill whenever the user asks to add a map, level, arena or area to the game, drops in image/plan files meant to become a map, wants to recreate a real place or a map from another game, or asks to extend or rework an existing map's layout. Also use it for questions about how maps are structured if the intent is to build one.
cartographer
Work that's too big to hold in one session, planned as a living map of unknowns — named destination, sharp questions, and fog — resolved one at a time, and kept open through implementation so unknowns found mid-build come back to the map instead of into the diff.