assets-delete

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Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

AI & Automation 2,976 stars 277 forks Updated today Apache-2.0

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Skill Content

# Assets / Delete Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting. ## Inputs - `paths` — project-relative asset paths to delete. Must be non-empty. ## Behavior Routes through `AssetDatabase.DeleteAssets`, which deletes the batch atomically. Paths Unity reports as failed are surfaced in `response.Errors`; successfully deleted paths are surfaced in `response.DeletedPaths`. The tool is destructive (removes files from disk). ## How to Call ```bash unity-mcp-cli run-tool assets-delete --input '{ "paths": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool assets-delete --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool assets-delete --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `paths` | `any` | Yes | The paths of the assets | ### Input JSON Schema ```json { "type": "object", "properties": { "paths": { "$ref": "#/$defs/System.String-1" } }, "$defs": { "System.String-1": { "type": "array"...

Details

Author
IvanMurzak
Repository
IvanMurzak/Unity-MCP
Created
1 years ago
Last Updated
today
Language
C#
License
Apache-2.0

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