assets-find

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Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.

AI & Automation 3,698 stars 333 forks Updated today Apache-2.0

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# Assets / Find Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames). ## Filter syntax - **Name** — filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches. - **Labels (`l:`)** — assets can have labels attached. Use `l:` before each label. - **Types (`t:`)** — find assets based on explicitly identified types. Available types include AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph. - **AssetBundles (`b:`)** — find assets which are part of an Asset bundle. - **Area (`a:`)** — find assets in a specific area. Valid values: `all`, `assets`, `packages`. - **Globbing (`glob:`)** — use globbing to match specific rules. Searching is case-insensitive. Use `searchInFolders` to restrict the search scope. `maxResults` caps the returned list (default 10) — results beyond it are truncated. ## How to Call ```bash unity-mcp-cli run-tool assets-find --input '{ "filter": "string_value", "searchInFolders": "string_value", "maxResults": 0 }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool assets-find --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli...

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Author
IvanMurzak
Repository
IvanMurzak/Unity-MCP
Created
1 years ago
Last Updated
today
Language
C#
License
Apache-2.0

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