assets-material-create

Solid

Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. Creates intermediate folders if missing. Use 'assets-shader-list-all' to find a valid `shaderName`.

AI & Automation 2,976 stars 277 forks Updated today Apache-2.0

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Skill Content

# Assets / Create Material Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders. ## Inputs - `assetPath` — must start with `Assets/` and end with `.mat`. - `shaderName` — name resolvable via `UnityEngine.Shader.Find`. ## Behavior Throws if the path is empty, malformed, or the shader cannot be resolved. Creates a default Material from the resolved shader, saves it, refreshes the AssetDatabase, and returns an `AssetObjectRef` pointing at the new asset. ## How to Call ```bash unity-mcp-cli run-tool assets-material-create --input '{ "assetPath": "string_value", "shaderName": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool assets-material-create --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool assets-material-create --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `assetPath` | `string` | Yes | Asset path. Starts with 'Assets/'. Ends with '.mat'. | | `shaderName` | `stri...

Details

Author
IvanMurzak
Repository
IvanMurzak/Unity-MCP
Created
1 years ago
Last Updated
today
Language
C#
License
Apache-2.0

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