editor-application-set-state
SolidStart / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors.
Install
Quality Score: 93/100
Skill Content
Details
- Author
- IvanMurzak
- Repository
- IvanMurzak/Unity-MCP
- Created
- 1 years ago
- Last Updated
- today
- Language
- C#
- License
- Apache-2.0
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
editor-application-get-state
Return the current state of `UnityEditor.EditorApplication` — playmode, paused state, compilation state, and related flags.
unity-editor
Remote control Unity Editor via CLI using unityctl. Use when working with Unity projects to launch/stop editor, enter/exit play mode, compile scripts, view logs, load scenes, run tests, capture screenshots, or execute C# code for debugging. Activate when user mentions Unity, play mode, compilation, or needs to interact with a running Unity Editor.
editor-selection-get
Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.
profiler-get-status
Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.
editor-selection-set
Set the current Selection in the Unity Editor to the provided objects. All `ObjectRef`s must resolve to existing Unity objects; otherwise the call throws. Use 'editor-selection-get' to inspect the current selection first.