editor-selection-set
FeaturedSet the current Selection in the Unity Editor to the provided objects. All `ObjectRef`s must resolve to existing Unity objects; otherwise the call throws. Use 'editor-selection-get' to inspect the current selection first.
Install
Quality Score: 91/100
Skill Content
Details
- Author
- IvanMurzak
- Repository
- IvanMurzak/Unity-MCP
- Created
- 1 years ago
- Last Updated
- 1 weeks ago
- Language
- C#
- License
- Apache-2.0
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
editor-selection-get
Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.
gameobject-set-parent
Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. Per-item failures are reported in the returned status string instead of aborting the batch. Use 'gameobject-find' to locate the GameObjects first.
unity-editor-tooling
Use when building custom Unity Editor extensions — custom Inspectors, PropertyDrawers, EditorWindow tools, Gizmos, menu items, or AssetPostprocessors. Grounds answers in the local Unity 6.3 docs over pretrained knowledge.