gameobject-component-destroy

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Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

AI & Automation 3,680 stars 331 forks Updated today Apache-2.0

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Skill Content

# GameObject / Component / Destroy Destroy one or many components from target GameObject. Can't destroy missed components. Use 'gameobject-find' tool to find the target GameObject and 'gameobject-component-get' to get component details first. ## Inputs - `gameObjectRef` — the host GameObject. - `destroyComponentRefs` — `ComponentRefList` of components to destroy (matched against the GameObject's components). ## Behavior Iterates `go.GetComponents<Component>()`, skipping null entries (missing scripts). For each non-null component that matches one of `destroyComponentRefs`, the tool snapshots a `ComponentRef`, calls `Object.DestroyImmediate`, and records the destroyed reference. If no component matches at all, throws with the help text from `Error.NotFoundComponents` (which includes a preview of all available components on the GameObject). ## How to Call ```bash unity-mcp-cli run-tool gameobject-component-destroy --input '{ "gameObjectRef": "string_value", "destroyComponentRefs": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool gameobject-component-destroy --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool gameobject-component-destroy --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli`...

Details

Author
IvanMurzak
Repository
IvanMurzak/Unity-MCP
Created
1 years ago
Last Updated
today
Language
C#
License
Apache-2.0

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