game-developer
FeaturedUse when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
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Quality Score: 94/100
Skill Content
Details
- Author
- Jeffallan
- Repository
- Jeffallan/claude-skills
- Created
- 10 months ago
- Last Updated
- 1 weeks ago
- Language
- Python
- License
- MIT
Bundled in these plugins
Similar Skills
Semantically similar based on skill content — not just same category
game-developer
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
senior-game-engineer
Use when building, reviewing, profiling, or shipping games in Unity, Unreal (UE4, UE5), Godot, or a custom engine. Covers gameplay loops, real time rendering, shaders, GPU and CPU frame budgets, ECS and DOTS, physics, animation, navmesh, asset pipelines, save systems with versioning, netcode (lockstep, client server with prediction, rollback), determinism, and live ops. Triggers: game, Unity, Unreal, UE5, Godot, ECS, entity component system, DOTS, rendering, shader, GPU, frame budget, ms per frame, 60fps, 120fps, gameplay loop, save game, save system, multiplayer, lockstep, deterministic, netcode, rollback, client side prediction, server authoritative, physics, animation, navmesh, asset pipeline. Produces frame budget breakdowns, ECS component and system maps, save schema and migration plans, networking model decisions, asset pipeline specs, on target profiling reports. Not for visual or interaction design of UI screens, see senior-ux-designer. Not for general backend services, see senior-backend-engineer.
unity-performance
Use when analyzing or optimizing Unity performance — CPU/GPU/RAM profiling, object pooling, batching strategies, physics optimization, memory management, and platform-specific budgets.