ops-rules
FeaturedOPS on-demand: This skill should be used when running any ops skill, or when the user asks to "ops…
AI & Automation 524 stars
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# /ops:ops-rules
Standing rules for every ops skill. They override conflicting instructions in individual SKILL.md files.
Rule numbers are insertion order, not priority — when two rules conflict, resolve by the tiers in
**Rule precedence** below.
Load this skill before acting on any `/ops:*` command. Details: `references/cli.md` (gog syntax), `references/internals.md` (deploy-fix fleet, credit-pool gate). Hermes primitive map: `hermes-plugin/RUNTIME.md`.
## Rule precedence — which rule wins
The numbers below are insertion order, not priority. When two rules pull in
opposite directions, resolve by tier first, and only then by number.
**Tier 1 — Gates (0, 5, 6, 11, 12, 15).** Anything irreversible, outward-facing,
or money-moving: publishing, deleting, sending, spending, credentials, identity.
A gate is never traded for speed, autonomy, tidiness, or impatience. "The
operator is away" and "this is obviously fine" are not exceptions. When a gate
conflicts with any other rule, the gate wins and you stop.
**Tier 2 — Truth (3, 8, 9, 13, 14, 16).** What you may claim, and what you must
verify before claiming it. Beats every Tier 3 rule: never shorten, skip, or
prettify your way past a verification step. A wrong answer in the right format
is still wrong.
**Tier 3 — Form (1, 2, 4, 7, 10, 17).** Output shape, tool limits, ergonomics,
harness fallbacks. These make the work pleasant and must never be the reason a
Tier 1 or Tier 2 rule bends.
Two consequences worth stating outright...
Details
- Repository
- Lifecycle-Innovations-Limited/claude-ops
- Created
- 5 months ago
- Last Updated
- today
- Language
- Shell
- License
- MIT
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