unikit-architecture

Solid

Generate the architecture guidelines for a game project. Scans the project structure and tech stack, then produces .unikit/ARCHITECTURE.md describing the folder layout, dependency rules, and how modules communicate. Name a specific pattern or let it auto-detect. Use when the user wants to define or document the project architecture, e.g. "generate architecture", "describe the architecture", "which architecture should I use", "set up project architecture", or mentions module structure, module boundaries, project organization, or dependency rules.

AI & Automation 16 stars 1 forks Updated 5 days ago MIT

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Quality Score: 84/100

Stars 20%
41
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# Architecture — Generate Project Architecture Guidelines Generate `.unikit/ARCHITECTURE.md` with architecture decisions tailored to the game project. ## Language Awareness — BLOCKING PRE-REQUISITE **BEFORE producing ANY output**, silently read `.unikit/system/LANGUAGE_RULES.md` and apply its rules to ALL subsequent output. If the file is missing or unreadable, fall back to English. Do not produce any user-facing output until language rules are loaded. Do not announce, confirm, or mention the language setting. ## Workflow ### Step 0: Load Engine Rules Read `{{skills_dir}}/{{self_name}}/references/ENGINE_RULES.md`. This file is installed by `unikit-ai init` based on the user's engine choice and contains engine-specific paths, scan targets, framework lists, and pattern indicators. Use it for all engine-specific details in subsequent steps. If the file is missing, inform the user: "Engine rules not found. Please run `unikit-ai init` to configure your project." ### Step 1: Load Existing Context **Read `.unikit/DESCRIPTION.md`** if it exists — project specification, tech stack, constraints. This gives you the baseline understanding of what technologies are in play before scanning. **Read `.unikit/memory/code/RULES_INDEX.md`** if it exists — it contains the index of framework-specific rule files that the project already uses. This tells you which frameworks and patterns are in play. Do NOT read the individual rule files — only the index to understand what's covered. **Re...

Details

Author
NintendaDev
Repository
NintendaDev/unikit-ai
Created
3 months ago
Last Updated
5 days ago
Language
Shell
License
MIT

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