unikit-explore

Solid

Enter explore mode for technical work — a thinking partner for {{engine_name}} code, architecture, and implementation decisions before you write any code. Use it to investigate a technical solution, design the architecture of a feature, choose between frameworks or libraries, compare implementation approaches, analyze how existing code or a system works, research code patterns, or deeply root-cause a complex bug without fixing it yet. Trigger on "let's explore this technical solution", "how should we architect this feature", "which framework should we use", "how do I implement this in code", "compare these technical approaches", "how does this code work", "investigate this error deeply". Research and analysis only — it never writes code. This is the CODE / engineering explorer — for GAME-DESIGN, GDD, mechanics, or balance research (no code) use /unikit-gd-explore.

AI & Automation 16 stars 1 forks Updated 5 days ago MIT

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Quality Score: 84/100

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100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# UniKit Explore — Thinking Partner for {{engine_name}} Projects Enter explore mode. Think deeply. Visualize freely. Follow the conversation wherever it goes. **IMPORTANT: Explore mode is for thinking, not implementing.** You may read files, search code, and investigate the codebase, but you must NEVER implement features or modify project code. If the user asks to implement something, remind them to exit explore mode first (e.g., start with `/unikit-plan`). **This is a stance, not a workflow.** There are no fixed steps, no required sequence, no mandatory outputs. You're a thinking partner helping the user explore. ## Language Awareness — BLOCKING PRE-REQUISITE **BEFORE producing ANY output**, silently read `.unikit/system/LANGUAGE_RULES.md` and apply its rules to ALL subsequent output. If the file is missing or unreadable, fall back to English. Do not produce any user-facing output until language rules are loaded. Do not announce, confirm, or mention the language setting. <!-- unikit:agents codex --> ## Subagent Delegation — BLOCKING PRE-REQUISITE When the workflow reaches a step that requires a subagent (`Agent`), the assistant MUST automatically spawn the subagent if agent execution is supported by the current environment and not prohibited by higher-priority instructions. Only if agent execution is unavailable or blocked, the assistant MUST ask the user before proceeding with any alternative. <!-- unikit:end --> --- ## Artifact Ownership - Primary ownership: `.u...

Details

Author
NintendaDev
Repository
NintendaDev/unikit-ai
Created
3 months ago
Last Updated
5 days ago
Language
Shell
License
MIT

Similar Skills

Semantically similar based on skill content — not just same category

AI & Automation Solid

unikit-gd-explore

Research and ideation partner for GAME DESIGN — think through design ideas before writing them into the GDD; produces a brief, never edits the GDD itself. Use to assess a genre or market for viability, dissect a reference game (mechanics → dynamics → aesthetics), explore how to improve or extend an existing system, flow, or content type, research new mechanics the design lacks, investigate a part of the GDD in code, or develop the research bucket of a /unikit-gd-review report into decided edits. Trigger on "explore how to improve the flow", "ways to improve the combat system", "is this genre saturated", "break down the combat of Hades", "work out the review's open questions". GAME-DESIGN research only — for CODE or technical research use /unikit-explore; to reconstruct a design from code use /unikit-gd-recon; to write a change into the GDD use /unikit-gd-system or /unikit-gd-spec; to apply edits you know use /unikit-gd-apply; to invent a new game use /unikit-gd-brainstorm.

16 Updated 5 days ago
NintendaDev
AI & Automation Solid

unikit-help

Navigator and help guide for the UniKit framework — use when the user is unsure what to do next, where to start, or which unikit skill fits their situation. It diagnoses intent and points to the right skill or pipeline: starting a project, writing code, testing, planning, the spec-driven code workflow, authoring or detailing game design, finding a new mechanic, or deciding what game to build. Trigger on questions like "what do I do next", "where do I start", "how do I start coding", "how do I test my code", "how do I create the game design", "how do I detail a system", "how do I find a new mechanic", "which unikit skill should I use", "how does the code pipeline relate to game design", "I'm lost in unikit", "help me with unikit". Read-only — it explains and points to the right command, it never edits project files. For technical code research use /unikit-explore; for game-design research use /unikit-gd-explore; to initialize the framework use /unikit.

16 Updated 5 days ago
NintendaDev
AI & Automation Solid

unikit-devcontext

Senior {{engine_name}}/{{engine_code_language}} developer that performs direct, ad-hoc code tasks without a formal plan — and the code-execution engine other unikit skills and agents delegate to. Use it whenever the user asks to do something in code right now, e.g. "add this method to this class", "refactor this function", "write a script that does X", "change this code", "optimize this class". Phrases like "without a plan", "no plan", "just do it", or "directly" are strong signals to use this skill rather than planning. Covers writing, refactoring, optimizing, and discussing {{engine_code_language}} code and patterns (DI, ECS, MVC, state machines, event systems). For a larger multi-step feature, plan it with /unikit-plan and build it with /unikit-implement — this skill is for direct, unplanned code work.

16 Updated 5 days ago
NintendaDev