muapi-ai-fight-scene

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Generate a high-cut-density action / fight scene by first composing a 16-cell storyboard image, then driving Seedance 2.0 image-to-video off that storyboard. Stacks GPT-Image-2 (character sheet + storyboard), Nano-Banana-2 (environment concept), and Seedance 2.0 i2v.

AI & Automation 3,515 stars 398 forks Updated today MIT

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Skill Content

# AI Fight Scene Generator **Generate a high-cut-density action / fight scene by first composing a 16-cell storyboard image, then driving Seedance 2.0 image-to-video off that storyboard.** The core idea: **action tension comes from cut density, not single-shot quality.** Forcing the video model to follow a pre-drawn 4×4 storyboard grid gives you 16 distinct shots in a 15-second clip — landing punches, reverse angles, ECUs, whip-pans — that no t2v prompt could choreograph on its own. ## Inputs | Name | Type | Required | Default | Description | |:---|:---|:---|:---|:---| | `character_description` | text | yes | — | Full physical description of the fighter(s). Asymmetric details (eye colour, scar side, holster on left hip) help the model preserve identity across panels. | | `environment_description` | text | yes | — | The scene setting — e.g. "cyberpunk wet back-alley, neon kanji signage, Stray-game aesthetic, rain on chrome." | | `action_script` | text | yes | — | The action beat — prose or numbered beats. E.g. "Hero is cornered → blocks first punch → counter-elbow → throw opponent into trash cans → finisher." | | `style_direction` | text | no | cinematic action film, anamorphic lens, high contrast, motion blur on hits | Aesthetic / look tags applied to every frame. | | `duration` | int | no | 15 | Final video length in seconds. The storyboard's 16 cells map roughly 1 shot per second at default. | | `aspect_ratio` | text | no | 16:9 | Output aspect — `16:9` cinematic, `9:16...

Details

Author
SamurAIGPT
Repository
SamurAIGPT/Generative-Media-Skills
Created
3 years ago
Last Updated
today
Language
Shell
License
MIT

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