analyze-logs
SolidAnalyze application logs from the .evlog/logs/ directory. Use when debugging errors, investigating slow requests, understanding request patterns, or answering questions about application behavior. Reads structured NDJSON wide events written by evlog's file system drain.
Install
Quality Score: 87/100
Skill Content
Details
- Author
- YuDefine
- Repository
- YuDefine/nuxt-supabase-starter
- Created
- 8 months ago
- Last Updated
- today
- Language
- JavaScript
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content โ not just same category
gamedev-log-analyzer
Analyze an editor, build, or structured trace log (Unreal Engine Saved/Logs, Unity Editor.log, Godot output, MSVC/UBT/MSBuild build output, JSONL / structured `.jsonl` traces, or any text log) token-efficiently. Use when the user mentions checking, reading, searching, summarizing, or diffing a log; investigating editor/engine errors, warnings, crashes, asserts, callstacks, or log spam; or asks "what's flooding the log" / "what changed since the last run". Parses, deduplicates, classifies by severity/category, and extracts decisive fields via the `gamedev-log` CLI instead of dumping the raw file (logs can be tens of MB).
log-ops
Log analysis and JSONL processing - structured extraction, cross-log correlation, timeline reconstruction, pattern search
log_analyzer
Log parsing, pattern detection, anomaly flagging, structured extraction.