godot-networking

Solid

Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.

AI & Automation 814 stars 53 forks Updated today MIT

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Skill Content

# Godot Networking Skill Multiplayer networking for Godot Engine. ## Overview This skill provides capabilities for implementing multiplayer games using Godot's networking systems. ## Capabilities - Configure multiplayer peer - Implement RPCs - Handle synchronization - Manage peer connections ## Usage Patterns ```gdscript @rpc("any_peer", "call_local", "reliable") func sync_position(pos: Vector2): position = pos ``` ## References - [Godot Networking](https://docs.godotengine.org/en/stable/tutorials/networking/)

Details

Author
a5c-ai
Repository
a5c-ai/babysitter
Created
4 months ago
Last Updated
today
Language
JavaScript
License
MIT

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