godot-physics

Solid

Godot physics skill for rigid bodies, areas, collision layers, and raycasting.

AI & Automation 814 stars 53 forks Updated today MIT

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Skill Content

# Godot Physics Skill Physics system implementation for Godot Engine. ## Overview This skill provides capabilities for implementing physics-based gameplay in Godot. ## Capabilities - Configure RigidBody2D/3D - Set up collision layers and masks - Implement raycasting and shape casting - Handle Area2D/3D triggers - Configure physics materials ## Usage Patterns ```gdscript extends RigidBody2D func _physics_process(delta): var space_state = get_world_2d().direct_space_state var query = PhysicsRayQueryParameters2D.create(position, target) var result = space_state.intersect_ray(query) ``` ## References - [Godot Physics](https://docs.godotengine.org/en/stable/tutorials/physics/)

Details

Author
a5c-ai
Repository
a5c-ai/babysitter
Created
4 months ago
Last Updated
today
Language
JavaScript
License
MIT

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