navmesh

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Navigation mesh generation and pathfinding skill for game AI. Enables creation and configuration of navigation meshes, pathfinding queries, dynamic obstacles, and navigation agent setup across Unity, Unreal, and Godot engines.

AI & Automation 814 stars 53 forks Updated today MIT

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Skill Content

# Navigation Mesh Skill Comprehensive navigation mesh generation and pathfinding implementation for game AI systems across multiple engines. ## Overview This skill provides capabilities for creating, configuring, and utilizing navigation meshes for AI pathfinding. It covers navmesh generation, agent configuration, dynamic obstacles, off-mesh links, and runtime navigation queries. ## Capabilities ### NavMesh Generation - Configure navmesh build settings - Define walkable areas and surfaces - Set up area types with costs - Generate runtime navmeshes ### Agent Configuration - Configure agent radius and height - Set movement parameters - Define avoidance priorities - Configure step height and slopes ### Pathfinding - Query paths between points - Handle partial paths - Implement path smoothing - Support hierarchical pathfinding ### Dynamic Navigation - Handle dynamic obstacles - Implement navmesh carving - Update navmesh at runtime - Handle moving platforms ### Off-Mesh Links - Create jump links - Configure drop connections - Handle ladders and teleports - Set up one-way paths ## Prerequisites ### Unity ```csharp // Built-in: Package Manager > AI Navigation // Install: com.unity.ai.navigation ``` ### Unreal Engine ```cpp // Enable NavigationSystem module in Build.cs PublicDependencyModuleNames.AddRange(new string[] { "NavigationSystem", "AIModule" }); ``` ### Godot ``` # Enable NavigationServer2D/3D in project settings # Use NavigationRegion2D/3D and Navigatio...

Details

Author
a5c-ai
Repository
a5c-ai/babysitter
Created
4 months ago
Last Updated
today
Language
JavaScript
License
MIT

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