sound-design-direction

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Create comprehensive audio design including music cues, sound effects, Foley, and score direction

AI & Automation 814 stars 53 forks Updated today MIT

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Skill Content

# Sound Design Direction Skill ## Purpose Design comprehensive audio landscapes that enhance storytelling. Sound is 50% of the film experience—music, effects, dialogue, and silence all shape emotion and meaning. ## Audio Categories ### The Sound Stack ``` DIALOGUE ├── Production dialogue ├── ADR (additional dialogue) ├── Voice-over └── Walla (crowd murmur) SOUND EFFECTS ├── Hard effects (impacts, doors) ├── Backgrounds (ambience) ├── Foley (character movement) └── Designed sounds (stylized) MUSIC ├── Score (composed) ├── Source (diegetic) └── Songs (licensed) ``` ## Sound Design Approach ### Design Philosophy | Approach | Description | Films | |----------|-------------|-------| | Naturalistic | Realistic, grounded | Drama, indie | | Hyperreal | Enhanced reality | Action, thriller | | Stylized | Artistic, expressive | Sci-fi, horror | | Minimal | Sparse, impactful | Art house | ### Diegetic vs. Non-Diegetic ``` DIEGETIC (source in story world): - Characters can hear it - Radio, TV, live music - Environmental sounds - Dialogue NON-DIEGETIC (outside story world): - Characters can't hear it - Score - Voice-over (sometimes) - Sound design elements ``` ## Music Spotting ### Music Cue Sheet Template ```markdown ## Music Cue [M##] ### Identification - **Scene:** [Number] - **Cue Name:** [Descriptive title] - **Timecode In:** [HH:MM:SS:FF] - **Timecode Out:** [HH:MM:SS:FF] - **Duration:** [MM:SS] ### Type - [ ] Score - [ ] Source music - [ ] Song/Licensed ### Direct...

Details

Author
a5c-ai
Repository
a5c-ai/babysitter
Created
4 months ago
Last Updated
today
Language
JavaScript
License
MIT

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