unity-addressables

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Unity Addressables asset management skill for remote catalogs, content updates, asset bundles, and memory-efficient asset loading.

AI & Automation 814 stars 53 forks Updated today MIT

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Skill Content

# Unity Addressables Skill Addressable asset management system for Unity projects. ## Overview This skill provides capabilities for implementing Unity's Addressables system for efficient asset management, remote content delivery, and memory optimization. ## Capabilities ### Asset Organization - Configure addressable groups - Set up asset labels and addresses - Manage group schemas and settings - Organize assets by load behavior ### Remote Content - Configure remote catalog hosting - Set up content update workflows - Manage asset bundle hosting - Implement CDN integration ### Loading Strategies - Implement async asset loading - Handle loading dependencies - Manage memory with release patterns - Configure preloading strategies ### Build Pipeline - Configure build scripts - Set up content builds - Generate catalogs and bundles - Manage build caching ## Prerequisites - Unity 2021.3+ - Addressables package installed - Remote hosting setup (optional) ## Usage Patterns ### Loading Assets ```csharp // Load by address var handle = Addressables.LoadAssetAsync<GameObject>("Prefabs/Player"); handle.Completed += (op) => { GameObject player = op.Result; Instantiate(player); }; // Load by label var allEnemies = await Addressables.LoadAssetsAsync<GameObject>( "enemies", (enemy) => { /* callback per asset */ } ); ``` ### Memory Management ```csharp // Release when done Addressables.Release(handle); // Instance management var instance = await Addressables.Insta...

Details

Author
a5c-ai
Repository
a5c-ai/babysitter
Created
4 months ago
Last Updated
today
Language
JavaScript
License
MIT

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