unity-animation

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Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.

AI & Automation 814 stars 53 forks Updated today MIT

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Skill Content

# Unity Animation Skill Animation system implementation and configuration in Unity. ## Overview This skill provides capabilities for implementing character and object animation using Unity's Animator, Animation Rigging, and Timeline systems. ## Capabilities ### Animator Controllers - Create state machines - Configure blend trees - Set up animation layers - Handle state transitions ### Animation Rigging - Implement IK constraints - Create procedural animation - Set up multi-aim constraints - Handle runtime rigging ### Timeline - Create animation clips - Sequence cutscenes - Integrate with Cinemachine - Handle animation events ### Avatar System - Configure humanoid avatars - Set up animation retargeting - Handle muscle settings - Manage avatar masks ## Prerequisites - Unity 2021.3+ - Animation Rigging package (optional) - Timeline package (built-in) ## Usage Patterns ### Animator Controller ```csharp public class CharacterAnimator : MonoBehaviour { private Animator animator; private static readonly int SpeedHash = Animator.StringToHash("Speed"); private static readonly int JumpTrigger = Animator.StringToHash("Jump"); void Update() { float speed = GetMovementSpeed(); animator.SetFloat(SpeedHash, speed, 0.1f, Time.deltaTime); if (Input.GetButtonDown("Jump")) { animator.SetTrigger(JumpTrigger); } } } ``` ### Animation Rigging ```csharp [RequireComponent(typeof(RigBuilder))] public class Ai...

Details

Author
a5c-ai
Repository
a5c-ai/babysitter
Created
4 months ago
Last Updated
today
Language
JavaScript
License
MIT

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