unity-hdrp

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High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity graphics setup.

AI & Automation 814 stars 53 forks Updated today MIT

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Skill Content

# Unity HDRP Skill High Definition Render Pipeline configuration for high-fidelity graphics in Unity. ## Overview This skill provides capabilities for configuring and extending Unity's High Definition Render Pipeline, enabling ray tracing, volumetric effects, and AAA-quality graphics. ## Capabilities ### Pipeline Configuration - Configure HDRP Asset quality settings - Set up frame settings and render features - Manage diffusion profiles and materials - Configure volume framework ### Ray Tracing - Enable ray-traced reflections and GI - Configure ray-traced ambient occlusion - Set up ray-traced shadows - Implement path tracing for offline rendering ### Volumetric Effects - Configure volumetric fog and lighting - Set up atmospheric scattering - Implement volumetric clouds - Create god ray effects ### Material System - Create HDRP Lit materials - Configure subsurface scattering - Set up fabric and hair shaders - Implement decal projectors ### Lighting - Configure physical light units - Set up area lights and line lights - Implement sky systems - Configure reflection probes ## Prerequisites - Unity 2021.3+ with HDRP package - DirectX 12 / Vulkan capable hardware - For ray tracing: RTX 2000+ or equivalent ## Usage Patterns ### HDRP Material Setup ```csharp // Configure HDRP Lit material var material = new Material(Shader.Find("HDRP/Lit")); material.SetFloat("_Metallic", 0.8f); material.SetFloat("_Smoothness", 0.9f); material.EnableKeyword("_NORMALMAP"); ``` ### Volum...

Details

Author
a5c-ai
Repository
a5c-ai/babysitter
Created
4 months ago
Last Updated
today
Language
JavaScript
License
MIT

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