unity-netcode

Solid

Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative gameplay.

AI & Automation 814 stars 53 forks Updated today MIT

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Skill Content

# Unity Netcode Skill Multiplayer networking using Unity Netcode for GameObjects. ## Overview This skill provides capabilities for implementing multiplayer games using Unity's Netcode for GameObjects, including state synchronization, RPCs, and network topology configuration. ## Capabilities ### Network Architecture - Configure client-server topology - Set up network manager - Handle player spawning - Manage scene loading ### State Synchronization - Implement NetworkVariables - Configure sync modes - Handle prediction - Manage network transforms ### Remote Procedure Calls - Implement ServerRpc methods - Create ClientRpc methods - Handle RPC parameters - Manage RPC batching ### Player Management - Handle player connections - Implement player spawning - Manage player state - Handle disconnections ## Prerequisites - Unity 2021.3+ - Netcode for GameObjects package - Transport layer (UTP recommended) ## Usage Patterns ### Network Object ```csharp public class PlayerNetworkBehaviour : NetworkBehaviour { private NetworkVariable<int> health = new NetworkVariable<int>(100); public override void OnNetworkSpawn() { if (IsOwner) { // Initialize owned player } } [ServerRpc] public void TakeDamageServerRpc(int damage) { health.Value -= damage; if (health.Value <= 0) { DieClientRpc(); } } [ClientRpc] private void DieClientRpc() { // Play death ef...

Details

Author
a5c-ai
Repository
a5c-ai/babysitter
Created
4 months ago
Last Updated
today
Language
JavaScript
License
MIT

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